﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Ly
{
    class Program
    {
        static void Main(string[] args)
        {
            TieType t = new TieType("A先生", NPCType.tie, "我可以A", Skill.STU);
            t.Speak();
            TieType t1 = new TieType("B小姐", NPCType.tie, "我可以B", Skill.VWX);
            t1.Speak();
            TieType t2 = new TieType("C妹妹", NPCType.tie, "我可以C", Skill.YZK);
            t2.Speak();

            Console.WriteLine("----------");
            ShopType s = new ShopType("D", NPCType.shop, "我有F", item.ABC);
            s.Speak();
            ShopType s1 = new ShopType("E", NPCType.shop, "我有F", item.DEF);
            s1.Speak();
            ShopType s2 = new ShopType("F", NPCType.shop, "我有F", item.GHI);
            s2.Speak();

            Console.WriteLine("----------");
            TaskType tt = new TaskType("G", NPCType.task, "我可以G", renwu.JKL);
            tt.Speak();
            TaskType tt1 = new TaskType("H", NPCType.task, "我可以H", renwu.MNO);
            tt1.Speak();
            TaskType tt2 = new TaskType("I", NPCType.task, "我可以I", renwu.PQR);
            tt2.Speak();


        }
    }
}
